SAW 'EM OFF: AGGIELAND INVADERS · Start small · prove it · scale
AO Aggieland Outfitters ▶ Play the Demo
Informed by our conversation · A phased plan

Start small. Prove it. Scale.

Saw 'Em Off: Aggieland Invaders

Pop-up games usually get closed, not played. So we're not asking you to fund a big build on faith. We start with a low-cost pilot that answers one question with real numbers: will Aggies actually play this one? Then we add on, only as the numbers earn it.

Saw 'Em Off title screen
What We Heard

We built this plan around what you told us

A few things were clear from our conversation. This proposal is shaped by them.

It has to actually get played.

The pilot's whole job is to prove real engagement — with numbers — before you spend more.

It should feel like an app.

Full-screen, an icon on the home screen, a real name — without forcing anyone through the App Store to start.

Prizes and incentives drive it.

Discounts, a game-day $500 gift card, free tees/stickers for a store visit. The game is the hook; the reward is the reason.

Measure everything, tune with data.

Plays, emails captured, codes redeemed, store visits, repeat play, difficulty drop-off — a dashboard, not a guess.

Launch before football season.

The window that matters is Aug–Nov. The pilot is scoped to be live before the games start.

Keep the upfront sane.

Prove the concept cheaply first. Native app, Shopify shopping app, and the rest come later, only if the pilot earns them.

Phase 1 · The Pilot

Prove it will be played — before you invest in the full build

The game is already built and mobile-ready. The pilot polishes it, wires one real incentive campaign, captures emails, and instruments everything — then puts it in front of Aggies for one game-day or email push. You decide what's next with numbers in hand.

Start here

Pilot Package

$1,500 one-time · credits toward your next phase (within 90 days)
  • Polished, branded game (built & mobile-ready — play it now)
  • "Add to Home Screen" so it feels like an app (no App Store needed)
  • One promo-code campaign — single-use codes, unlocked by beating a boss / hitting a score
  • Email capture at the moment they earn the reward
  • Analytics dashboard so you see exactly what's happening
  • Launch support for one push (a game-day, or a segment of your list)
  • Hosting included through the pilot window

What we need from you: the promo codes/discount to give away, one email segment or a game-day slot to launch into, and sign-off on the art. We handle the build, hosting, instrumentation, and launch.

What the pilot proves

  • How many actually play — and finish
  • Emails captured (a durable asset, win or lose)
  • Codes redeemed & store visits driven
  • Repeat plays & where players drop off
We agree on the go/no-go number first. Before launch we set a target together — for example, a minimum number of plays and captured emails from one push. Hit it, we scale. Miss it, we stop — and you keep the email list either way. No subjective judgment call, no open-ended commitment.

The break-even is a number, not a feeling

The pilot costs $1,500. Set what one opted-in Aggie email is worth to you over a season — even a few dollars — and the pilot pays for itself at a few hundred captured emails. Against ~224,000 visits a month, that's a low bar, and it clears before a single game-day code is redeemed. Everything after that is upside. We set that target with you before launch.

Add-Ons · As You Go

Bolt on more, only when the numbers earn it

Everything below is independent. Add what the pilot justifies, in the order that makes sense — no big commitment up front. The pilot fee credits toward any of these.

Add-onWhat it doesIndicative
Leaderboards + game-day tournamentSeason/day high-score boards; the $500 gift-card mechanic; keeps players competing.from $750
Promo-code engine + self-serve dashboardRotate your ~25 codes, set the rules yourself (boss-gated, leaderboard-gated, by date).from $1,000
Shopify content embedGame lives on your site and pulls your catalog/promos straight from Shopify — you maintain it, nothing new to run.from $750
App-like PWA polish recommended app pathIcon, name, full-screen, guided home-screen install. ~90% of an app's feel, none of the App Store overhead.from $500
Native iOS / Android appReal App Store app with push notifications. A separate build with ongoing store maintenance; App Store review makes a pre-season launch unrealistic, so it can't be part of season one. Scoped and quoted only after the pilot clears its go/no-go number.after go/no-go
Combined shopping + game appA Shopify-powered storefront app with the game built in. A larger, separate product — quoted on its own.separate proposal
Seasonal & rivalry themesSwap art for Halloween, rivalry week, opponent colors, sales. Part of managed, or per-swap.from $300 / swap

On the native app — our honest recommendation

Everyone's instinct is "it has to be an app." The App-Store app is real, but it costs and maintains like one, and App Store review makes a pre-season launch unrealistic. The home-screen (PWA) version gives players an icon and a full-screen, app-like experience today — and hits the season. So the native app is gated behind the pilot: we scope and quote it only after the pilot clears its go/no-go number, as a season-two upgrade. That keeps the deadline safe and your first spend small.

Down the road: the same game can be re-skinned in gray + burnt orange and licensed to other schools' outfitters — a revenue line, not a cost. Worth exploring once Aggieland's is live.

Why It's Worth It

The honest version of the value

We're not going to hang this on one weekend's sales math — retail margins are too thin for that to be the story. Here's where the real return lives.

A growing email list

Every play-for-a-discount captures a verified email. That list is yours to keep and market to — the most durable asset here, whether the game is a hit or not.

🏬

Feet in the store

"Beat the boss, pick up a free tee/sticker in-store." A game reason to walk in — where the real conversion happens.

📣

Campus buzz

A free, competitive, on-brand game people talk about and share — organic reach you don't pay per-click for.

🎯

Measured, not guessed

Real KPIs and a tuning cadence, so you scale what works and cut what doesn't.

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The game already exists

Built the usual way, a branded arcade game runs into five figures. The pilot is a small fraction of that — because you're paying to prove it, not to build it from scratch.

🏈

Built for your season

Live before kickoff, themed for rivalry weeks, and reusable across schools if you want to license it.

Investment

What it costs to start

One small number to prove it. Everything else is optional and earns its way in.

ItemCostNotes
Phase 1 · Pilot$1,500 one-timeEverything in the Pilot Package above. Credits 100% toward any add-on if you continue.
Managed hosting & supportfrom $150 / moOnly once you continue past the pilot — hosting, uptime, tuning, seasonal swaps.
Add-onsfrom the menuIndependent; add as the pilot justifies. Big items (native app, shopping app) scoped after the pilot.

Flexible terms

This is a proving-ground project, and we'll keep it fair: annual prepay on the managed plan saves two months, and after the pilot it's month-to-month — the game stays yours.

Timeline — built for the season

Greenlight by Aug 1 → pilot live and instrumented within ~2–3 weeks → one game-day or email push in August → go/no-go review before the season ramps. To hit pre-season, we need the go-ahead by roughly the first week of August.

Next Step

Greenlight the pilot

Give us the go-ahead by early August, we launch before football, and we decide the rest together with real numbers on the table. Play the demo and hand it to your student marketers — see if they'd play it.